It had then-editor Chris Baker absolutely enraptured with its dizzying momentum. It made columnist Clive Thompson want to vomit. The concept alone grabbed many-first-person parkour game built around running at nearly-superhuman speeds across the rooftops of buildings and over vertigo-inducing chasms-and led to no small amount of digital ink spilled at WIRED. Released in 2008, Electronic Arts' Mirror's Edge became a cult classic, unappreciated by some but beloved by others.
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